Combat Framework
Modular combat with states, combo chains, hit validation, cooldowns, and clean replication.
A Roblox scripter specializing in gameplay systems and UI development.
Short intro + what you focus on.
I build clean, modular Roblox systems: combat, data saving, UI, networking, and performance-focused gameplay. I care about readability, structure, and systems that scale.
Code style: modular + maintainable.
Tools: ByteNet, ProfileStore, etc.
Timezone: Mountain Standard Time (GMT-7).
Selected systems + demos.
Modular combat with states, combo chains, hit validation, cooldowns, and clean replication.
Slot-based saving with inventory tables, limits, purchases, and safe syncing to UI.
Tweened menus, hover/press feedback, and consistent layout rules.
Let’s build something.
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